Nordic Houses

Sketchfab Model

Software Used

  • Maya

  • Substance 3D Painter

  • Unreal Engine

My Process

I began by gathering reference photos of traditional Nordic and Scandinavian houses.

Next, I outlined the basic structure of the houses and then added all the necessary details.

Afterward, I arranged the UV mapping of each house onto a single UDIM.

Moving on to texturing, I used Substance 3D Painter to apply various materials, colors, masks, and generators to the model.

Finally, I imported the textured models into Unreal Engine and applied their materials, making them ready for use by the designers.

Time Spent

  • ~15 hours total

Created for Light Reforged