Nordic Houses
Sketchfab Model
Software Used
Maya
Substance 3D Painter
Unreal Engine
My Process
I began by gathering reference photos of traditional Nordic and Scandinavian houses.
Next, I outlined the basic structure of the houses and then added all the necessary details.
Afterward, I arranged the UV mapping of each house onto a single UDIM.
Moving on to texturing, I used Substance 3D Painter to apply various materials, colors, masks, and generators to the model.
Finally, I imported the textured models into Unreal Engine and applied their materials, making them ready for use by the designers.
Time Spent
~15 hours total