Reflections of Ra

Design Intent

Engaging isometric puzzle game where players take on the role of Sekhmet, the lioness goddess, trapped in a pyramid by Ra. Through the strategic placement of mirrors and manipulation of light beams, players navigate through chambers, unlocking rooms to escape. With progressively challenging puzzles, players must skillfully utilize the power of reflection to overcome Ra's obstacles and secure Sekhmet's freedom, all within the rich tapestry of ancient Egyptian mythology.

My Role

3D Artist & Level Designer

  • Sourced and created environment and puzzle assets.

  • Created the level layout for the puzzle rooms.

  • Co-created various light reflection puzzles ranging in difficulty.

More Information

Team Size:

  • 4 people

Tools Used:

  • Maya

  • Substance 3D Painter

  • Unreal Engine

  • Google Docs

Project Duration:

  • 48 hours

My Responsibilities:

  • Referencing

  • Modeling

  • UVing

  • Texturing

  • Engine Implementation

  • Material Creation

  • Level Design

  • Puzzle Design