Candy Weapons

Sword Poly Count: 637

Shield Poly Count: 1325

All images were rendered in Unreal Engine

Sketchfab Model

Created for an Art Challenge

  • Won 3rd Place

Software Used

  • MidJourney

  • Maya

  • ZBrush

  • Substance 3D Painter

  • Unreal Engine

My Process

I began by using MidJourney, an AI image-generating software, to create reference images for the model.

Starting with the shield, I developed the basic structure before moving on to the sword upon completing the shield. For both models, I initially established the basic layout, and then refined the designs to align with the reference images and my vision. After the initial modeling, I subdivided the meshes and imported them into ZBrush to sculpt finer details, bringing the models to life.

Subsequently, I decimated the high-poly models and imported them back into Maya to align the high-poly and low-poly meshes accurately. I then UV-mapped the models and used Substance Painter for texturing, creating the materials with a combination of folders, layers, masks, and generators.

Finally, I imported the models into Unreal Engine for the final renders.

Time Spent

  • ~10 hours total