Mushroom House

Total Poly Count: 10714

All images were rendered in Unreal Engine

Sketchfab Model

Software Used

  • MidJourney

  • Maya

  • ZBrush

  • Substance 3D Painter

  • Unreal Engine

My Process

I began by creating reference images using the AI image generation software, MidJourney.

Next, I created a rough block out of the house in Maya, gradually refining it to my desired look and adding details like the porch area and small mushrooms.

Once the base model was complete, I subdivided it and imported it into ZBrush for sculpting. Using various brushes and masks, I crafted a high-poly sculpt to capture the finer details.

After decimating and exporting the high-poly mesh, I moved on to Substance 3D Painter for texturing. Here, I used baking, masks, brushes, and various generators to achieve the desired appearance.

Finally, I imported the model and textures into Unreal Engine, where I set up a scene for the final renders.

Time Spent

  • ~12 hours total