Lux Imperium
Design Intent
Immerse players in an enthralling journey where they embody a protagonist ensnared within the confines of a super-liminal space. Through strategic manipulation of light and darkness, players must navigate through a series of challenging levels, each presenting progressively complex puzzles. By swapping between realms of illumination and obscurity, players unveil hidden pathways and overcome obstacles that bar their path to freedom. Our aim is to captivate players with mind-bending puzzles that not only test their logic and skill but also instill a sense of triumph as they shatter the boundaries of a world unable to contain their determination.
My Role
3D Artist
Created environment and prop assets.
Textured and implemented my art assets.
More Information
Team Size:
5 people
Tools Used:
Maya
Substance 3D Painter
Unreal Engine
Google Docs
Project Duration:
48 hours
My Responsibilities:
Referencing
Modeling
UVing
Texturing
Engine Implementation
Material Creation