Technology Core
Sketchfab Model
Software Used
Maya
Substance 3D Painter
Unreal Engine
Time Spent
~6 hours total
Created for Light Reforged
My Process
I started the project by sourcing reference images featuring spherical objects with technological components.
Next, I crafted a model based on the essential elements extracted from the references, aligning it with the requirements of our game.
Subsequently, I refined the model by adding smaller details to enhance its overall intricacy.
Following this, I imported the model into Substance 3D Painter to apply textures using a range of colors, masks, and generators.
Finally, I seamlessly integrated the textured model into Unreal Engine, applying the necessary materials to ensure compatibility with our game environment, facilitating ease of use for the designers.