Technology Core

Sketchfab Model

Software Used

  • Maya

  • Substance 3D Painter

  • Unreal Engine

Time Spent

  • ~6 hours total

Created for Light Reforged

My Process

I started the project by sourcing reference images featuring spherical objects with technological components.

Next, I crafted a model based on the essential elements extracted from the references, aligning it with the requirements of our game.

Subsequently, I refined the model by adding smaller details to enhance its overall intricacy.

Following this, I imported the model into Substance 3D Painter to apply textures using a range of colors, masks, and generators.

Finally, I seamlessly integrated the textured model into Unreal Engine, applying the necessary materials to ensure compatibility with our game environment, facilitating ease of use for the designers.