Rusted Armor
Sketchfab Model
Created for Light Reforged
Software Used
Maya
ZBrush
Substance 3D Painter
Unreal Engine
My Process
I began by sourcing reference images of traditional Norse and Viking armor to inform the design direction.
Next, I modeled the armor, focusing on its overall appearance.
Afterwards, I added finer details to enhance the realism and aesthetic appeal.
For efficient texture application, I organized the Helm, Bracers, and Pauldrons onto separate UDIMs, resulting in three distinct material sets.
Utilizing ZBrush, I sculpted finer details such as dents and scratches to enrich the armor's texture.
Following this, I transferred the sculpt details onto the lower poly mesh in Substance 3D Painter and applied textures using various colors, masks, and generators.
Lastly, I imported all models and their textures into Unreal Engine, where I applied materials to ensure seamless integration into the virtual environment, making them ready for use by the designers.
Time Spent
~14 hours total