Projects

The games and apps I have worked on, what each one is about, and what I did on them.

Current Projects

Close-up render of a pirate cutlass hilt, a rope-wrapped wooden grip inside a glossy brown hand guard, made for Project Darkwater
In pre-production

Project Darkwater

A free-to-play pirate MMORPG revival

A volunteer-run, non-profit revival of a now defunct MMORPG, set in a pirate world. The project began in April 2025 and has grown from five people to 21. The game is free to play and earns no revenue. I work across the design, art, and web sides of it.

Genre
MMORPG
Team
21 volunteers
My role
Creative Lead, Game Designer, 3D Artist, VFX Artist, Web Developer
Homepage of the Original Bug Games website with the headline for Project Gardener, 'The City is a Garden. It's Time to Weed.'
In production

Project Gardener

A route-focused speedrunning movement shooter

Players use gardening tools as weapons and as movement: when one runs out of ammo, its special action launches you across the map. Levels are timed, with medals and global leaderboards. The team at Original Bug Games has attended showcases and occasionally runs virtual QA testing.

Genre
Movement shooter
Team
Original Bug Games
My role
3D Artist, VFX Artist, Sole Web Developer
Well Versed app icon, a yellow W overlapping a green W on a dark rounded tile
In testing

Well Versed

A word puzzle game for mobile

A guess-the-word puzzle game with more than 50 themed word packs, from animals to capitals to dinosaurs. Players get a daily puzzle, coin-based hints, streaks, and weekly goals, and unlock avatar frames and tile styles as they progress. Progress saves to the cloud through account sign-in.

Genre
Word puzzle
Platform
Mobile
Stack
React Native (Expo), TypeScript, Supabase
My role
Sole Developer

Past Projects

Leopard Tug minigame from Pandora's Party Box, players racing down a stone hall lined with columns
Internship, 2026

Pandora's Party Box

A Greek mythology party game of competitive minigames

A party game built from short competitive minigames, each themed around Greek mythology. I worked on it during my internship at A Square Games & Simulation. I made the lobby flames and wisps and the VFX for the Shot Guesser, Grape Stomp, Leopard Tug, and Hera Chase minigames, the environment and lighting for Shot Guesser and Leopard Tug, lighting and terrain textures for Grape Stomp, and props across several levels. I also made much of the Dionysus UI, including the Dionysus icon and the poisoned chalice icon.

Genre
Party game
Studio
A Square Games & Simulation
Engine
Unity
My role
3D Artist, VFX Artist, Level Designer, Lighting Designer

Team credits: Animations by Benjamin Navarro, except the bird dance animations in the Hera cutscene, by Veronica Mauro. Character and creature art for Hera, Dionysus, and the Leopard, and the face card artwork, by Katelynn Reyes. The Grape Stomp level layout, the Casino Olympus level, and most of the environmental props by Veronica Mauro. The golden glow on the lobby chest was not made by me.

Render of the Thor Totem, a carved white stone bust of a bearded, helmeted Thor with a hammer at its base, made for Light Reforged
Released, 2024

Light Reforged

A steampunk retelling of Baldr's return

An action-adventure game that retells the Norse story of Loki killing Baldr and Baldr returning to take back his rightful place, set in a steampunk world. Baldr travels the Nine Realms to clear away the technology Loki built. I made props and environment pieces such as the Thor and Loki totems, rusted armor, wooden docks, and modular pipes, along with VFX such as lightning strikes, portals, and steam bursts.

Genre
Action-adventure
Studio
Control Freak Studios
Engine
Unreal Engine 5
Released
June 2024, free to play on Steam
My role
3D Artist, VFX Artist

Game Jams

1st place

Lux Imperium

A first-person puzzle platformer about swapping between light and dark

The player finds the way out of a superliminal space by switching between a light and a dark dimension to solve puzzles. The game won 1st place in the game jam it was made for. I made 3D art and textures, and I also contributed design ideas.

Engine
Unreal Engine 5
Year
2024
My role
3D Artist
Jingle Jam 2024

Launching Limbs

A 2D platformer where every movement costs a limb

Made for the Yogscast Games Jingle Jam 2024. The player launches limbs to rocket further through each level and escape the cave they are trapped in. I made the 3D character art.

Engine
Unreal Engine 5
Year
2024
My role
3D Character Artist