Internship, 2026
Pandora's Party Box
A Greek mythology party game of competitive minigames
A party game built from short competitive minigames, each themed around Greek mythology. I worked on it
during my internship at A Square Games & Simulation. I made the lobby flames and wisps and the VFX
for the Shot Guesser, Grape Stomp, Leopard Tug, and Hera Chase minigames, the environment and lighting for
Shot Guesser and Leopard Tug, lighting and terrain textures for Grape Stomp, and props across several
levels. I also made much of the Dionysus UI, including the Dionysus icon and the poisoned chalice icon.
- Genre
- Party game
- Studio
- A Square Games & Simulation
- Engine
- Unity
- My role
- 3D Artist, VFX Artist, Level Designer, Lighting Designer
Team credits:
Animations by Benjamin Navarro,
except the bird dance animations in the Hera cutscene, by
Veronica Mauro.
Character and creature art for Hera, Dionysus, and the Leopard, and the face card artwork, by
Katelynn Reyes.
The Grape Stomp level layout, the Casino Olympus level, and most of the environmental props by
Veronica Mauro.
The golden glow on the lobby chest was not made by me.